You may take up to 4 actions each turn. You do not have to take all 4 actions Your teammates are allowed to give you advice on the best actions to take during your turn. Select any combination of the following actions:
- Move: You may move to any adjacent tile as 1 action per move.
- Share: If you are on the same tile as another player you may take any amount of cards from that player as long as you can give them a card.
- Gather Support: You may take an action to get a resource card matching the tile type.
- Propose Policy: If you are on the city hall tile you may place any amount of support cards below the policies, and as long as they match the current crises they will stay on that tile until the policy has passed.
Solving Problems
Each “district” has a suit, and the suit starts out with 3 required cards. But, this number can be increased by the wandering lobbyists landing on that district. After all resources to solve the problem for a district are obtained you need to take them to the city hall and spend them to prop, with the use of moves, in order to complete the district (the lobbyist can no longer affect this district).
Wandering lobbyist
Lobbyist has 3 actions Lobbyist must move at least once every turn Move Steal = you may steal one card from each player on the tile you are on. you may only steal from 1 tile per turn.
Backgrounds
- Policy Person: “Grew up watching the ‘Climate Kids’ tv show & wanted to make a change growing up. However, when they started studying law & environmental policy they became discouraged, as the fight they saw going on was a losing battle -- where the choices were bad or worse. However now, surrounded by a group of passionate people who also wanted to make a change, they are inspired to keep at it. In this developing field of environmental law they have to stay ahead of corporate lawyers with new methods & practices. - All city hall actions are free for you.”