Be The Change




Setup

Create the map

Separate the industrial and waterfront tiles from the rest these tiles will be placed last. Place the city hall tile and surround it with the downtown tiles in any configuration. Mix up the rest of the tiles (excluding the industrial and waterfront tiles) and place them randomly but so that they connect with the other tiles Make sure no blank tiles are adjacent to each other these will be player/lobbyist start points Place the industrial tiles on the map but so that they are all adjacent to each other Place the waterfront tiles anywhere on the edge of the map
 
Additional setup

Place the resource cards in six separate stacks by type Place one player token on the blank tiles farthest away from the center Place the lobbyist on the centermost tile

Additional setup Place the resource cards in six separate stacks by type. Then place the player tokens on the blank tiles farthest away from the center one player per tile, and place the lobbyist on the centermost tile.
 
Order of Play

You may take up to 4 actions each turn. You do not have to take all 4 actions Your teammates are allowed to give you advice on the best actions to take during your turn. Select any combination of the following actions:

 
Solving Problems

Each “district” has a suit, and the suit starts out with 3 required cards. But, this number can be increased by the wandering lobbyists landing on that district. After all resources to solve the problem for a district are obtained you need to take them to the city hall and spend them to prop, with the use of moves, in order to complete the district (the lobbyist can no longer affect this district).

 
Wandering lobbyist

Lobbyist has 3 actions Lobbyist must move at least once every turn Move Steal = you may steal one card from each player on the tile you are on. you may only steal from 1 tile per turn.

 
Backgrounds